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Eynesbury Church of England Primary School

Eynesbury Church of England Primary School

Love to learn, learn to love

 

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Computing

Our Curriculum Intent Statement

 

At Eynesbury Church of England Primary School, our curriculum has been designed to ensure each and every child can ‘live life in all its fullness’ by offering stimulating and awe inspiring learning experiences  with Christian values at  its heart. We aim to deliver a curriculum that provides our children with rich knowledge and skills. It gives them the opportunities to develop into well rounded individuals  ready for each stage in their learning journey.

 

'OUR PUPILS LEAVE EYNESBURY AS RESPECTFUL, GOOD CITIZENS WITH GOOD MEMORIES, A THIRST FOR LEARNING AND LIFE AND ALL IT HAS TO OFFER.'

COMPUTING (ICT) 

Our overall aim with Computing is to integrate the computer into the everyday learning activities of the school. To help us achieve this we have a computer workstation in each classroom. There is an interactive board in every classroom. All computers are networked. We have two further laptop trolleys with half class sets of laptops. We are exploring using iPads as a teaching and learning tool. 

CURRICULUM INTENT

A balanced computing curriculum at Eynesbury CofE Primary School enables the children to develop their understanding and use of technology through practical and exploratory opportunities using deliberate practice to develop their understanding.

As they move through school, they develop an understanding of how technology and digital systems work. Children develop their digital literacy, showing that they know how to use technology respectfully and safely.

Children engage and develop a deep understanding of computer science, knowing how to develop and create their programs for a range of purposes.

The computing curriculum aims to develop children as computational thinkers to enable them to solve problems across the whole curriculum and life in general.

 

 

The national curriculum for computing  aims to ensure that all pupils:

  •  can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

 

CURRICULUM IMPLEMENTATION

 

As a school, we have chosen the Kapow Computing Scheme of Work( as of September 2021) from Reception to Year 6. The scheme of work supports our teachers in delivering fun and engaging lessons, which help to raise standards and allow all pupils to achieve to their full potential. We are confident that the scheme of work more than adequately meets the national vision for Computing. It provides immense flexibility and strong cross-curricular links whilst teaching aspects of digital literacy and online safety, computational thinking and a knowledge base in respect of computers and hardware.

 

Early Years

We aim to provide our pupils with a broad, play-based experience of Computing in a range of contexts. We believe the following:

 

  • Early Years learning environments should feature ICT scenarios based on experience in the real world, such as in role-play.
  • Pupils gain confidence, control and language skills through opportunities to ‘paint’ on the interactive board/devices or control remotely operated toys.

Recording devices can support children to develop their communication skills. This is especially useful for children who have English as an additional language.

 

Key stage 1

In KS1 children will further develop their computing knowledge through more structured lessons.

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions.
  • Write and test simple programs.
  • Organise, store, manipulate and retrieve data in a range of digital formats.
  • Communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.

 

Key stage 2

  • Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Describe how Internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely.
  • Use sequence, selection and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs.

 

CURRICULUM IMPACT

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. At Eynesbury we use summative assessment (based on the objectives in the 2014 National Curriculum) to determine children’s understanding and inform teachers planning. Parents are informed of their child’s attainment in their childs end of year report.

 
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