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Eynesbury Church of England Primary School

Eynesbury Church of England Primary School

Love to learn, learn to love

 

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DT

Our Curriculum Intent Statement

 

At Eynesbury Church of England Primary School, our curriculum has been designed to ensure each and every child can ‘live life in all its fullness’ by offering stimulating and awe inspiring learning experiences  with Christian values at  its heart. We aim to deliver a curriculum that provides our children with rich knowledge and skills. It gives them the opportunities to develop into well rounded individuals  ready for each stage in their learning journey.

 

'OUR PUPILS LEAVE EYNESBURY AS RESPECTFUL, GOOD CITIZENS WITH GOOD MEMORIES, A THIRST FOR LEARNING AND LIFE AND ALL IT HAS TO OFFER.'

DESIGN AND TECHNOLOGY 

This area of the curriculum encompasses the creative and natural inclination of a developing child to explore, experiment and solve real problems through the use of a wide range of materials and by applying appropriate technology. 

 

Design and Technology at Eynesbury Primary School

 

What is DT?

 

Design and Technology prepares children to deal with our rapidly changing world. It encourages children to become independent, creative problem solvers, as individuals and as part of a team. It enables them to identify needs and opportunities and to respond to them by developing a range of ideas and by making products and systems. Through the study of Design and Technology, they combine practical skills with an understanding of aesthetic, social and environmental issues, as well as functions and industry. This allows them to reflect on and evaluate past and present technology; it's uses and impacts. 

 

Curriculum Intent

 

It is the intent of Eynesbury Primary School for Design Technology to be taught in all year groups through at least one topic per term, which includes one topic relating to food. Design Technology projects are often made cross curricular by linking to other subjects taught in the termly topic.

 

Curriculum Implementation

 

The DT curriculum will be implemented by teachers, based on the key objectives set out in the National Curriculum for Years 1 - 6, as follows:

 

  • Products are to be made for a purpose.
  • Individuality should be ensured in children’s design and construction of products.
  • Delivery of the two strands: Designing and Making and Cooking and Nutrition.
  • More emphasis to be given on creating ‘innovative’ products in KS2.
  • Teaching the importance of making on-going changes and improvements during making stages.
  • Looking into seasonality of ingredients and how they are grown, caught or reared.
  • The introduction of computing and coding of products in KS2.
  • Researching key events and individual designers in the History of Technology in KS2.

 

The national curriculum for Design and Technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise need to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

 

Children design products with a purpose in mind and an intended user of the products. Food technology is implemented across the school with children developing an understanding of where food comes from, the importance of a varied and healthy diet and how to prepare this.

Design and technology is a crucial part of school life and learning and it is for this reason that as a school we are dedicated to the teaching and delivery of a high quality Design and Technology curriculum through well planned and resourced projects and experiences. For example, each year group has a garden plot and takes ownership and responsibility for cultivating crops or plants within their plot.  While a range of skills will be taught ensuring that children are aware of health and safety issues related to the tasks undertaken.

 

Pupils design and make products that solve real and relevant problems within a variety of contexts. It has good cross - curricular links and draws upon subject knowledge and skills within Mathematics, Science, History, Computing and Art. Children learn to take risks, be reflective, innovative, enterprising and resilient. Through the evaluation of past and present technology they can reflect upon the impact of Design Technology on everyday life and the wider world.

 

Early Years Foundation Stage

During the EYFS pupils explore and use a variety of media and materials through a combination of child initiated and adult directed activities. They have the opportunities to learn to:

  • Use different media and materials to express their own ideas
  • Use what they have learnt about media and materials in original ways, thinking about form, function and purpose
  • Make plans and construct with a purpose in mind using a variety of resources
  • Develop skills to use simple tools and techniques appropriately, effectively and safely
  • Select appropriate resources for a product and adapt their work where necessary.
  • Cook and prepare food adhering to good health and hygiene routines

 

 

Curriculum Impact
 

Assessment of children's learning in Design Technology is an ongoing monitoring of children's understanding, knowledge and skills by the class teacher, throughout lessons. This assessment is then used to inform the teacher of the differentiation, support and challenge required by the children.
Class teachers conduct summative assessment termly and DT will be assessed as part of each child’s whole topic assessment.

As a result of DT teaching we hope that:

  • Children will have clear enjoyment and confidence in design and technology that they will then apply to other areas of the curriculum.
  • Children will ultimately know more, remember more and understand more about Design Technology, demonstrating this knowledge when using tools or skills in other areas of the curriculum and in opportunities out of school.
  • The large majority of children will achieve age related expectations in Design Technology.
  • As designers, children will develop skills and attributes they can use beyond school and into adulthood.

 

 
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